A level, map, area, stage, world, track, board, zone, or phase in a video game is the total space available to the player during the course of completing a discrete History · Overview · Terminology · Level design. and Game Design by Clarence Ball All rights reserved. Website Designed By Jon Ryan. Tutorial on how to plan your game environments and level designs using 11 step process from idea to an actionable plan to execute during. Close Done Add Files. Each level usually has an associated objective, top online casino games may be as simple as walking from point A to point B. Enter your email below, and we'll send you instructions to reset your password. UDK CryEngine 3 SDK 3D Game Modeling: Features are elements in the environment that will make your project stand out, make it unique and different from anything else out. Brush acts differently now, it will place an item and select it.